Brawl - Toon Link - Subaction - AttackAirLw

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Stats

IASA: 80
Auto Cancel Window: 1-9, 65-90
Auto Cancel Lag: 2
Landing Lag: 40
Landing Lag (L-Cancel): 20
Hitboxes active: 12-64
Hitbox set 0 hits: 12
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 40 80 270 Slash Slash 9 9
0 1 16 30 80 270 Slash Slash 9 9

Frames:19-64

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 40 80 70 Slash Slash 7 8
0 1 13 50 80 70 Slash Slash 7 8

Scripts

Main

  1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(1.2), Scalar(0.0), Value(1)] }
  2. DisableMovement(DisableHorizontal)
  3. Subroutine(0x17560)
  4. AsyncWait(9.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. AsyncWait(11.0)
  7. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-4.099983), Scalar(0.0), Value(1)] }
  8. BoolVariableSetTrue { variable: LongtermAccessBool (0x40) }
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 1.0, y_offset: -3.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 1.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(7.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 1.0, y_offset: -3.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 1.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(64.0)
  15. DeleteAllHitBoxes
  16. BoolVariableSetFalse { variable: LongtermAccessBool (0x40) }
  17. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  18. AsyncWait(70.0)
  19. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  20. DisableMovement2(DisableHorizontal)
  21. AsyncWait(79.0)
  22. AllowInterrupts

GFX

  1. AsyncWait(13.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 36, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. SwordGlow(SwordGlow { color: 124, blur_length: 3, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(6251)
  3. SyncWait(5.0)
  4. SoundVoiceLow

Other

  1. AsyncWait(5.0)
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. ItemVisibility(false)
  4. AsyncWait(15.0)
  5. Rumble { unk1: 18, unk2: 0 }
  6. AsyncWait(79.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  8. ItemVisibility(true)